Small Town: Odíhg Kùm I̊gi̊vbàb

Odíhg Kùm I̊gi̊vbàb

Odíhg Kùm I̊gi̊vbàb
Example Tauric architecture.
StateDalandic Empire
ProvenceNùàgvan Provence
Sub ProvenceOchondye Hold
RegionSkvukvurtmaqa Moor
Founded1575
Community LeaderMaster Giant Ants Naegle Jenner
Area3 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4544 m (14908 ft)
Average Yearly Precipitation196 cm/y (77 in/y)
Population927
Population Density309 people per km2 (927 people per mi2)
Town AuraIllusion
Naming
Native nameOdíhg Kùm I̊gi̊vbàb
Pronunciation/kʊm i̘g/ /ˈi̘vbəb/
Direct Translation[wildlife] [broad]
Translation[Not Yet Translated]

Odíhg Kùm I̊gi̊vbàb (/kʊm i̘g/ /ˈi̘vbəb/ [wildlife] [broad]) is a subtropical Small Town located in Ochondye Hold, Nùàgvan Provence, within the Dalandic Empire.

The name Odíhg Kùm I̊gi̊vbàb is derived from the Tauric language, as Odíhg Kùm I̊gi̊vbàb was founded by Giant Ants Naegle, who was culturaly Tauric.

Climate

Odíhg Kùm I̊gi̊vbàb has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Odíhg Kùm I̊gi̊vbàb receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Kùm I̊gi̊vbàb covers an area of nearly 3 km2 (1 mi2), and an average elevation of 4544 m (14908 ft) above sea level.

Overview

Odíhg Kùm I̊gi̊vbàb was founded durring the late 17th century in early summer of the year 1575, by Giant Ants Naegle. The establishment of the new community went well, with no major obsticles durring construction.

Odíhg Kùm I̊gi̊vbàb was built using the conventions of Tauric durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Odíhg Kùm I̊gi̊vbàb is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Kùm I̊gi̊vbàb is buildings are arranged arrounded a highly ordered system of broad cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Odíhg Kùm I̊gi̊vbàb's timber-based walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Odíhg Kùm I̊gi̊vbàb has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Odíhg Kùm I̊gi̊vbàb long.

Civic Infrastructure

Odíhg Kùm I̊gi̊vbàb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Kùm I̊gi̊vbàb.

Odíhg Kùm I̊gi̊vbàb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Kùm I̊gi̊vbàb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Kùm I̊gi̊vbàb has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Kùm I̊gi̊vbàb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Kùm I̊gi̊vbàb's public wards, blessings, and other arcane systems.

Odíhg Kùm I̊gi̊vbàb possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Kùm I̊gi̊vbàb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Kùm I̊gi̊vbàb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Kùm I̊gi̊vbàb's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Odíhg Kùm I̊gi̊vbàb there is always just enough rain to be annoying.

The Ramidreju near Odíhg Kùm I̊gi̊vbàb are known to be quite timid.

Odíhg Kùm I̊gi̊vbàb's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Necromancy energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3726 m2
    • Cattle and Similar Creatures: 231
    • Poultry: 2781
    • Swine: 185
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 92

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

260 of Odíhg Kùm I̊gi̊vbàb's population work within a Foundational Occupation.

612 of Odíhg Kùm I̊gi̊vbàb's population do not work in a formal occupation, but do contribute to the local economy. 55 (6%) are noncontributers.

Points of Interest

Odíhg Kùm I̊gi̊vbàb is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Odíhg Kùm I̊gi̊vbàb is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Odíhg Kùm I̊gi̊vbàb was attacked by soldiers from another nation, with orders to raid Odíhg Kùm I̊gi̊vbàb. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Kùm I̊gi̊vbàb lost 183 people, 269 livestock, and 93 buildings. The conflict ended after roughly 171, when members of Odíhg Kùm I̊gi̊vbàb's militia enacted an operation to train a group of civilians for a special clandestine operation. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a crushing defeat for Odíhg Kùm I̊gi̊vbàb's forces. The war is remembered in legend by Odíhg Kùm I̊gi̊vbàb's bards, historians, and legend keepers.

History